About Me


I have always liked coding. I’ve made redstone machines in Minecraft, made projects in Scratch, and have even coded some motorised Lego! All of these helped me learn in different ways, and they were all amazing practise. That was how I expanded into making more complicated projects like my web dashboard, mini voice assistant, and of course my Unity games!

Me

Hi! I’m Max Baker, the school-aged video development hobbyist! I use the Unity Game Engine and Visual Studio to make video games. I enjoy playing chess, playing video games (duh!), D&D, swimming and reading.

My Games

As I have mentioned, I use the Unity Game Engine and Visual Studio to make my games. Most of my games are just me thinking “Can I do that?” and it spiralled from there. The next section will show what I was experimenting with on each game.

My Games – A Closer Look

My games are all helping me learn, and here you’ll see what!

Platformer

Gravity Parkour

My first game, and the one that started it all! This really just helped me see if Unity would work for me.

Simulator

Swords ‘n’ Circles

A relaxing simulator where you are a sword, trying to get the circles to upgrade yourself! It helped me understand randomising, sprite arrays, and procedural generation.

GMTK Game Jam 2024 Entry – Clicker / Simulator

Grow The Town

A clicker to grow your town, but with a twist! It was the entry to the GMTK Game Jam 2024 – my first game jam!

Infinite Platformer

Jumpfrog

This was an experiment in animation and level generation. Have fun with the jumps!

Brackeys Game Jam 2025 Entry – Casual Simulator

Do Not Spill

This was an entry for the Brackeys Game Jam 2025.

World Record Attempt – Platformer

Gravity Parkour 2.0

This was a successful entry for the Guinness World Records position of Youngest Videogame Developer (male). A remake of the original, it features 5 unique levels!